A downloadable river crossing

All the decent bridges in a neighborhood have been occupied already by trolls – royals among the river crossing keepers. You’re not one of them, but you have dreams you’re going to fulfil by entering the business.

Toll is a solo TTRPG where you write a river crossing keeper journal. You take care of this place and you try to develop it. To play the game you need:

  •  a set of polyhedral dice;
  • something to write and draw with;
  • a peaceful moment.

Tip: the game is a trifold brochure, so you can print it and fit in your pocket!


If you'd like to read an in-depth review of the game, you find one on u/CheapCiggy's page!

Download

Download
Toll.pdf 410 kB
Download
Toll.txt 7.5 kB

Comments

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One question: Did you intend the meeting-counter for stuff breaking to reset each time something breaks?
Or is it intended to be continually rising?

Personally I think either way can work depending on whether you want chill growth or a race against the clock.

Hi, I imagine the number of the people/creatures met to be summed up at the end of each day and then, based on that number, the fates decide if something got broken that day or not. Then the next day the counter resets, so each day you start with a 'blank page' in terms of how many client you may serve, but the unfixed issues accumulate (they don't reset).

I'm not sure if I understood your question correctly, so feel free to let me know if that doesn't answer it :D

It answers my question! But I thought every day has just one encounter. I just realize this isn't the case haha

So, I didn't see when it would reset except when causing a flaw. 

I like this, but I did find some of the descriptors a bit confusing.  I'm wondering if the space might be better used for a random table to expand the description of the clients?   Or maybe 2d6 or 3d6 client descriptions might be used.  Then you could cross out these client names when the price is too high?  

Hi, I made the lists to draw from them, but also to get inspired (and I didn't want to make the sheet overloaded with text), so feel free to come up with your own ideas for the clients :)

I completely understand and agree.  My own entry is wall-to-wall text and perhaps too intimidating?  
I find my mind wandering back to this game.  It is such an interesting idea.  

Cool game! I'm impressed by the way you handle decorating and building improvements. It depends on the player (and the roll), and it's pretty smart because you avoid having to create a list of prices. I'll play it!

This is very personal, but I'd love a more extensive “Who Tried to Cross?” list (I understand the format constraints). But maybe I'll make it myself when I play it, hehe!

(+1)

Hi, thanks a lot! Feel free to get inspired and don't let my examples stop you - all the lists are short because of the format constraints, so by default they're there more to let you know overall vibe the game aims to, but it's you who plays the game :D